Table of Contents

League Of Legends Revenue And User Statistics In 2025

Tom Clayton
Revenue And User Statistics
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League of Legends is an online multiplayer battle arena game created in 2009 by Riot Games. The multiplayer game is compatible with Microsoft Windows and macOS.

League of Legends has simple gameplay. It involves two teams of five players who engage in player-versus-player combat, with everyone defending their zone while trying to infiltrate and take over the enemy’s stronghold.

Each character controlled by a player is called a champion and has unique abilities and skills. These champions become more powerful as the game progresses through a collection of experience points, purchasing items, and earning gold that helps them overpower their opponents.

An interesting fact that most people don’t know about the League of Legends game is that it references a 14th-century Italian Knight called Fiore dei Liberi.

He was a fencing master who significantly influenced early martial arts. He wrote many manuscripts on his craft, which survived for over 600 years. A character in the game called Fiora uses fencing as her fighting style in commemoration of Liberi.

League of Legends has gone on to become one of the most popular multiplayer online games globally, and today, we will be looking at some of the game’s top revenue and usage statistics. If you’re a fan looking to know more about the game, read on to the end.

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What's In This Guide?

League of Legends User Statistics

League of Legends has been ranking highly in popularity among online gamers with a diverse age demographic ranging from 13 to 30 years. Some standout usage statistics include the following.

1. League of Legends events on Twitch were watched for 112 million hours in February 2023 alone

However, this was a significant drop compared to the total streams the game received in January 2023, which stood at 125 million—between January 2021 and February 2023, users’ total hours watching League of Legends streams on Twitch stood at 3.566 billion hours.

The month with the highest number of streams in that period was 229 million in January 2021, while the lowest month was 69.3 million in December 2022.

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2. As of April 29, 2023, there are over 2.4 million active League of Legends players

Of these players, 14.4% are from the United States, followed by Turkey with 9.26%, Brazil with 9.11%, then Germany with 5.79%, and finally, Russia wrapping up the top five with a 4.98% share of the active online players.

Currently, online players can choose from three League of Legends game modes; Howling Abyss, Summoner’s Rift, and Twisted Treeline.

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3. As of November 2022, the top-ranked League of Legends streamer on Twitch accumulated 3.39 million views in 30 days

Loyaltyler had the highest number of streams in October, closely followed by NoWay4u_Sir with 2.89 million watch hours. Here are the top five ranked League of Legends Streamers as of April 2023.

STREAMER FOLLOWERS
loltyler1 5,226,501
Sapnap 3,317,700
aceu 2,862,651
Nightblue3 2,720,190
YoDa 2,406,381

4. League of Legends was the most popular game on Twitch as of December 2022

The game attracted 55.28 billion viewers during that period of time, beating other big names like Fortnite (30.22B), Grand Theft Auto V (29.3B), Counter-Strike: Global Offensive (24.96B), and DOTA 2 (21.96B).

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5. The 2022 League of Legends World Championship Final attracted 5.15 million concurrent viewers

The League of Legends World Championship is a tournament held annually and hosted by Riot Games. The best League of Legends eSports players are pitted against each other with vast amounts of money at stake.

It has provided a good platform for some top earners in the game, with Lee Sang-Hyeok from South Korea leading the ranks with over $1.43 million since he became a professional eSports gamer some years back.

In the female category, Sasha Hostyn, aka Scarlett, was the top female eSports earner worldwide, with over $443,000 earned throughout her professional gaming career.

The 2022 version had an average prize pool of over two million dollars. Here’s a breakdown of the prize money in the last five editions.

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YEAR PRIZE POOL
2022 $2.23 million
2021 $2.18 million
2020 $2.34 million
2019 $2.23 million
2018 $6.45 million

6. League of Legends: Wild Rift has been downloaded 55 million times since its launch in 2020

The League of Legends: Wild Rift was launched three years ago as a mobile multiplayer online battle arena game (MOBA) to expand its audience to smartphone users. So far, the game has generated over 55 million downloads, with December 2020 recording the highest number of downloads at 9.86 million.

The game’s popularity appears to wane as it only recorded 880 thousand downloads as of November 2022, following a slowly declining trend in the last six months of 2022.

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7. The mobile version of League of Legends was the most popular game title among Chinese video gamers in 2021

The League of Legends mobile version had about 43 million monthly active users in China as of December 2021.

The Chinese version of League of Legends is published and distributed by Tencent, although Riot Games still own it.

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8. As of 2023, League of Legends is the 5th most-played online game in the world

The game has registered 120 million active players, with statistics showing that it receives about eight million players daily.

The other games that were more popular than League of Legends include Minecraft (170 million), Roblox (202 million), Fortnite (250 million), and PUBG (280 million).

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9. As of 2023, League of Legends has over 150 million registered players

Out of this, about a million are online players. The number has been going up and down over the months, but the current number of active players is an increase of about two million compared to March.

Between January 2021 and April 2023, the month with the most active players was 22nd February, when the game garnered over 155 million active player registrations.

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10. Most League of Legends players are aged between 25 and 34 as of September 2022

Photo by Tima Miroshnichenko/Pexels

This age group accounted for 40% of all the League of Legends players. This was followed by players aged between 18 and 24, who comprised 37% of the players. The 13-17 age group accounted for 12%, while people aged between 35 and 40 comprised 11% of the players.

League of Legends has an age limit of 13 years after a review some years back that removed some adult-themed features which had set the age limit much higher.

The youngest professional League of Legends player was 17 years old, while the oldest professional player stands at 31 years old.

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11. 87% of League of Legends players are male

Male players dominate the League of Legends online game accounting for 87% of the total active layers worldwide. Females only accounted for 12%, while non-binary people represented 1% of all the players.

Furthermore, only 10% of male League of Legends players have been playing the game for more than a decade, compared to only 4% of female players who have played it for the same period. Another interesting stat is that 97% of female players always choose to play against fellow females.

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League of Legends Revenue

League of Legends uses the free-to-play business model, but it comes packaged with in-game purchases which are its top revenue generator. Here are some of the top League of Legends revenue statistics.

12. League of Legends: Wild Rift generated $8.47 million worldwide in November 2022

Most of this was generated through in-app purchases making November the most profitable month for the multiplayer online battle arena gaming title.

The worst-performing month in 2022 was June when the League of Legends: Wild Rift only made $2.89 million.

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13. Wild Rift generated over $750 million by September 2022

This makes League of Legends one of the highest-grossing mobile games, achieving this feat in under two years since its launch. It only came second to Arena of Valor on the top-grossing chart.

Regarding lifetime consumer spending, China leads the pack since the game was available on Google Play Store and App Store across all countries.

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14. The top three Riot Games mobile installments surpassed $100m in combined spending by players in 2021

League of Legends: Wild Rift led the pack with $65 million, followed by Teamfight Tactics bringing in a total of $28 million, and finally, Legends of Runeterra wrapping up with $16 million. These figures combined Google Play and App Store sales.

Globally, players from the United States accounted for 265 of the total player spending for all three games, bringing in more than $28 million. South Korea came second with 22%, and Brazil came in a distant third with 6.5%.

However, in terms of download numbers, Brazil came on top with 7.4 million installations, South Korea with 9.6% downloads, and the United States with 8.3%.

Furthermore, player spending and installations on Google Play accounted for 65% of total downloads, representing 48.3 million. This eclipsed the App Store, which stood at 35%, with about 26 million installations.

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15. As of 2022, Riot Games had a market cap valuation of $3.52 billion

Based in Los Angeles and founded in 2006, Riot Games is behind many popular games worldwide, including the League of Legends franchise.

As of 2022, Riot Games had 2,500 employees and a market cap of $3.52 billion.

16. The average annual salary of a League of Legends professional player is $105,000 as of 2022

As a competitive game played by millions of people worldwide, the game has developed several professional players who, on average, make $105,000 annually. Some top earners take home a million dollars every year, which comes with many sponsorship deals on the side.

North American players are the biggest earners, followed by European players, then the Middle East and Asia.

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17. In-game purchases are the leading League of Legends revenue generator

League of Legends makes money by selling Riot Points, which cost between $5 and $100. These prices also vary from region to region. These riot points are usually purchased inside the game or through third-party partners that sell prepaid game cards.

Another top revenue earner for League Legends is YouTube ads, where the game franchise has a combined subscriber base of 6.84 million with 2.44 billion views to date.

League of Legends also makes money by selling eSports live events tickets. Fans worldwide can purchase tickets to watch gamers take on each other live. These events are so popular that the 2022 World Championship sold out the Chase Center in California, which has a sitting capacity of 18,064 people.

The last primary method League of Legends uses to generate revenue is selling merchandise. There’s a Riot Games Store where clothes, books, and other memorabilia are sold. Prices range from $5 to $940.

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18. League of Legends parent company has had a series of funding over the years

Riot Games has had a series of funding behind its growth since its creation. The first one came in 2008 when it raised $7M. This was followed by another fund drive in 2009 that raised $8M and another in 2018, which raised $6M.

Additionally, the company has had a series of partnerships and buyouts by investors, including FirstMark Capital, Benchmark, and Tencent. In February 2011, Tencent bought 93% of Riot Games’ shares by investing $400M. Riot Games has been a subsidiary of Tencent ever since.

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Wrapping Up

Despite being around for 14 years, League of Legends continues to hold its ground despite competition from other multiplayer online battle arena games.

With each update, the play continues attracting new players while simultaneously making money. These revenue and usage states perfectly capture how the game is doing.

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